Cut the CAD and housing data sent to every player, which was causing timeouts. CAD updates now only go to players using the CAD, and reports with old pasted images load much faster.
The CAD, phone, inventory, Player Hub, loading screen, character select and menus now scale with your screen, so 1440p and 4K look the same as 1080p instead of tiny.
The pause map has a new grouped, searchable legend. Click a row to find those blips on the map, or untick a blip type to hide it; the same toggles are under Map Blips in your settings.
Escape now opens a new BCRP pause menu with the map, Player Hub, settings, a key bindings list and your BC Credits. Press O to open the map directly; the LVC siren menu moves from O to F7.
More dropped items now have matching world props, including tools, crafting materials, electronics, keys and ammunition. New 9mm cartridge and ammo-box models make those drops easier to recognize.
Shell-casing evidence now uses a new 9mm casing model. The casing item also uses the matching prop when dropped.
Chat message size now saves and restores correctly. Invalid saved values reset to 100%; choose your preferred size under UI Settings > Chat.
Fixed rifle rack loading and unlock timing, improved slot progress and lock displays, and corrected rack-item drops for affected vehicles.
Fingerprint scans now appear as a record card alongside other documents, showing scan progress before the results arrive. Cancelled scans clear their pending card.
Dropped items now show their matching world props and a nearby pickup prompt with the item name and quantity. Use the prompt to collect the item directly.
Custom departments now appear in duty and emergency menus with their own CAD access, loadouts, outfits and badges. Department permissions, allowances and sign-off handling have also been improved.
Scenes can use unique items and key cards, check or consume specific items, and grant container or location-based rewards. Event item groups support cleanup and can be placed on the ground or on surfaces.
Scene creators can add NPC actors with patrol routes, animations, dialogue and interactions. NPC holdups and deaths can trigger scene actions, with better control over spawning, disabling and restoring actors.
Scene creators can add synchronized vault doors and resettable trolley loot. Trolley grabs now preserve progress when cancelled, and key-card rewards and scene saving are more reliable.
Added an enhanced version of highly desired EVOC course for LEO at Fort Zancudo
bcgn.net/departments is now the Department Hub: every department in one place with your departments and weekly time, standings, leadership, and workspaces for rosters, activity, documents and applications. The old portal is at /departments/legacy.
Law, fire, dispatch and corrections members get a Work & Reports tab on the hub with duty time, calls, radio time, reports and votes, plus weekly, monthly and yearly best report boards. Reports open right from the panel.
Blacklisted from a department? Appeal it at bcgn.net/appeals/blacklists or from that department's Appeals tab on the hub, then follow replies and the decision on the same page.
Department leaders can now review applications, manage blacklists and organize documents into categories for members, signed-in users or chosen permission groups, all from the hub. Documents open in a built-in viewer.
The Departments tab in the F4 menu now opens the full Department Hub, so you can browse departments, rosters, documents and your work stats, and apply to a department without leaving the game.