Crouching in a break-in keeps you quiet, snapped picks and refused doors now tell you why, and an unopened lockpick game no longer counts as a fail. Search spots reveal items one by one, and taking one no longer restarts the rest.
Level 4 Heists gangs can raid Humane Labs, the top heist target: breach the loading bay, EMP the substation, run a two-person console override, then get through the vault, thermite cages and cold storage.
Level 3 Heists gangs can raid the Galaxy Yacht: hack the bridge, knock out the breaker or use a keyfob, then hit four cases and the captain's safe before a maritime alarm brings the police.
Crew and up can buy a street courier tip and Heists gangs can hit guarded convoys. The truck drives around on your map: block it in, force the rear and fight off the armed driver and two rear guards.
Gangs can spend GP on Burner intel: Flock sweeps, police briefs and a 24-hour retainer, all listed under Market Orders. New gear includes shoe covers, glass cutters, stethoscopes, alarm codes and master keyfobs.
Chop yards now follow the active AOP and only ask for cars that spawn there. Crew and up can chop up to 10 cars a day at public yards, with slots freeing up through the day, a lay-low that grows with each car and extra pay for Street Wanted cars.
Burner tips now lead to burglary contracts. Crew and up get street tips, while Heists gangs take bigger jobs with safes, alarm panels, armed residents, rare drops and collectibles.
Civilians can view and pay their own citations in the CAD, only the cited person can pay and only while it is payable, and officers with view access can add themselves to unapproved reports.
Bike armor now actually protects you: crash and fall damage on bikes, quads and bicycles is heavily reduced while the armor wears down, with new indicators on the HUD and in your inventory.
Store clerks stay at their counters instead of following you or wandering off after a holdup, and misplaced shop NPCs now return to their spots automatically.
The Burner Market now has Supplies, Intel, Boss and Orders tabs with category filters and a cart. Check out a full supply order at once and it arrives on one drone instead of one per item.
Different items dropped onto a bag no longer merge into one stack, a failed prop no longer locks item holding, gear updates after a character switch, and lists scroll while dragging and keep their place on refresh.
Gang member slots can be bought again, the boss drone finds you in MLO yards, supply drones no longer stall or lose their waypoint after a restart, robbery cash arrives as one stack, and drug buyers no longer linger.
Any civilian can break into unowned trailers and small houses at night, from 21:00 to 05:30. Force the door, loot quietly and watch your noise: sleeping residents and dogs can wake, and neighbours can call the police.
Cars spawned from the menu seat you and hand over the keys again instead of failing.
Radio clicks, lock sounds and other game sounds no longer go silent after a while, and networked sounds no longer play twice.
EMS and fire units keep their CAD access again. Opening the CAD no longer denies every action or drops them from the unit roster.
Weed growing is rebuilt: Crew and up can grow outdoors from seeds, then care for, harvest, dry and bag plants, while NPCs can spot grows and police can seize them. Drugs-path gangs add grow bays, grow houses, bricks and breeding.
Added a whole new set of clothing items, tons of clothing options for both males and females.
Bodycam reports in the CAD scroll again; the notification area no longer blocks the mouse over the rest of the CAD.