New Weapon System
Weapons are now fully item-based and spawned through xMenu, with loadouts, attachments, inventory ammo, and access rules handled through the new flow.
Item-based weapons
Weapons are fully item-based and spawned through xMenu.
New duty gear
New sidearms, duty ammo, and a dedicated Loadout Options menu have been added.
Save and share loadouts
Players can save their kit and share loadouts with others, similar to the outfit-share system.
Inventory ammo
The auto-load ammo option can load ammo for saved loadouts directly from inventory.
Locked rules enforced
Locked weapon rules are now shown clearly and enforced by the system.
Improved attachments
Weapon attachment installs are easier to manage through an improved UI.
Role-based options
Cop and civ weapon options differ, staff get more options by rank, and VIPs receive exclusive options and skins.
Live ammo display
Corner icons and a live weapon ammo display have been added.
Legacy commands retired
Legacy vehicle store commands have been retired in favor of the new menus.
Ammo & Vouchers
Weapon and ammo purchasing has been refreshed with voucher balances, clearer claims, refund visibility, and upfront loadout cost displays.
Weekly balances
A new ammo voucher system adds weekly weapon and ammo voucher balances.
Ammo in weapon menu
Ammo vouchers are available directly from the weapon menu.
Voucher refunds
Weapon vouchers and refunds have been refreshed, with refund eligibility shown before claiming.
Cost previews
Loadout costs are displayed before purchase.
Vehicles & CarPlay
Vehicle options are more organized, CarPlay is now part of the vehicle flow, and vehicle editing returns through xMenu.
CarPlay moved
CarPlay has moved into the vehicle options menu.
Monthly access
Monthly CarPlay access is now available, with a discount for VIPs.
Vehicle editor
Performance and car-mod editing are back in xMenu through the new Vehicle Editor.
Department organization
Emergency vehicle options are organized by department.
Service behavior
Boat and vehicle service behavior has been improved.
Persisted spawn
Characters now spawn back where they left off.
Health, Hunger & Survival
Survival and recovery systems have been cleaned up with a better death flow, menu-based player options, and less intrusive defaults.
Respawn improvements
The death and respawn flow has been improved.
Health tools in xMenu
Player options now include healing, reviving, respawning, food, and water controls.
VIP and staff refill
VIPs and staff can auto-fill hunger and water.
Slower depletion
Hunger and thirst deplete more slowly, and hunger costs less to heal.
Cleaner HUD
The on-screen hunger and water tooltip has been removed.
Relaxed defaults
Radio and survival defaults are more relaxed, and combat-interfering health cooldowns have been removed.
911, Dispatch & Public Safety
The 911 system has been reworked to better detect, route, and support emergency calls with stronger public-safety tooling.
Automatic 911 calls
The 911 rework adds automatic calls and voice detection so the system can listen and route calls.
Live map improvements
The live map has been improved for public safety.
Safety fixes
Various 911 safety and stability fixes have been added.
Emergency Services
Emergency services now have stronger outfit, armory, loadout, radio, and subdivision tools built into xMenu.
Department outfits
Saveable department outfits and a duty armory have been added.
Shared loadouts
Shared emergency department loadouts are now available.
Auto-updated armory
Emergency armory options are in xMenu and kept up to date automatically.
Menu radio
A radio item is no longer needed because radio and coms have moved into menu options.
Subdivision updates
Subdivision and toll booth updates are included.
Chat & Communication
Chat and speaking-name behavior have been tuned for clearer communication and more readable announcements.
Chat input fixes
The chat box input has been fixed and made a little taller.
Multi-line support
Multi-line messages now keep their line breaks.
System announcements
Styled SYSTEM announcements have been added to chat.
Talking names
New options control when talking player names appear above heads.
Characters
Character identity tools have been improved with automatic ID photo generation and civilian profile editing in CAD.
Automatic ID photos
Automatic ID photos are generated for new characters.
Civilian profiles
Civilian profile editing has been added to CAD.
Map & World
The map and world presentation have been updated for a cleaner Chapter 3 experience.
Roxwood removed
Roxwood County has been removed from the map.
Updated map
The map image has been updated and Plate Types menu text is clearer.
Emergency signs
Emergency signs have been disabled at certain locations.
Chapter 3 Branding
Chapter 3 brings a refreshed release identity throughout the server experience.
New branding
A new Chapter 3 loading screen, season artwork, and branding have been added throughout.
Staff & Admin
Staff tools have been reorganized with new moderation controls, stronger logging, cleaner admin workflows, and a reworked CAD/MDT.
Moderation tools
A new Moderation Tools section has been added to the admin menu.
EasyAdmin logging
Admin actions are wired into EasyAdmin with full logging.
Admin controls
AOP, voting, world, cleanup, and meeting controls have been added to the admin menu.
Peacetime
Peacetime now has smoother spawns and a clearer cooldown timer.
Modder Monitor
The anti-cheat has been renamed to Modder Monitor with improved activity logs.
Recent disconnects
Recently disconnected players stay available for staff actions.
CAD/MDT rework
CAD/MDT now includes a penal code viewer, warrants UI, and vehicle management panel.